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Topic: Scarlatti - Sonata in D minor K.1 | In-depth Tutorial  (Read 1077 times)

Offline antune

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Scarlatti - Sonata in D minor K.1 | In-depth Tutorial
on: November 10, 2021, 12:17:47 PM
Hey guys,
Here is my new tutorial on Scarlatti's Sonata K.1
I analyze, design, give some tips on voicing, pedaling, practicing, and interpreting.
Next week I'll upload a video on Sonata K.9.
Both are very approachable sonatas of Scarlatti and are helpful to get prepared for more complex ones.
I hope you enjoy the video!
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Offline perfect_pitch

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Re: Scarlatti - Sonata in D minor K.1 | In-depth Tutorial
Reply #1 on: November 11, 2021, 10:09:00 AM
While I love the tutorial (not that I need it), and glad you put some INCREDIBLY good techniques and exercises into executing the piece, I really think that body (head cam) is a little disorientating. I would use fixed cams... less work for you, and MUCH easier to see what you are doing.

Offline antune

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Re: Scarlatti - Sonata in D minor K.1 | In-depth Tutorial
Reply #2 on: November 11, 2021, 12:37:20 PM
While I love the tutorial (not that I need it), and glad you put some INCREDIBLY good techniques and exercises into executing the piece, I really think that body (head cam) is a little disorientating. I would use fixed cams... less work for you, and MUCH easier to see what you are doing.

Thank you for the comment and the feedback. I appreciate it!
I have several reasons to keep the camera placement as it is.
The first one is that I want to present the exact angle as I see my hands. I believe the viewer must see the nature of the hand movement through my eyes because I think this is the easiest way to understand what I am showing and explaining.
The second reason is that body movement has a massive impact on phrasing and timing in general. Those two things aren't always the easiest to explain in words. Therefore in my experience, the movement adds to my teaching.
The third reason is that I can show the right or the left hand at a specific time for the particular passage that I want to be the focus of the attention.
For me, the above reasons are essential to my teaching.
With that being said, I am aware that camera movements can make some people seasick, and I am trying to improve it with every new video.

Offline perfect_pitch

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Re: Scarlatti - Sonata in D minor K.1 | In-depth Tutorial
Reply #3 on: November 11, 2021, 02:15:01 PM
Thank you for the comment and the feedback. I appreciate it!
I have several reasons to keep the camera placement as it is.
The first one is that I want to present the exact angle as I see my hands. I believe the viewer must see the nature of the hand movement through my eyes because I think this is the easiest way to understand what I am showing and explaining.
The second reason is that body movement has a massive impact on phrasing and timing in general. Those two things aren't always the easiest to explain in words. Therefore in my experience, the movement adds to my teaching.
The third reason is that I can show the right or the left hand at a specific time for the particular passage that I want to be the focus of the attention.
For me, the above reasons are essential to my teaching.
With that being said, I am aware that camera movements can make some people seasick, and I am trying to improve it with every new video.

Okay, but...

1) Other piano players might not feel the same movement as their head will look at other things as they play. They won't move in the same manner as you do - have you seen Pianists vs students with eye tracking (skip to 2:16 to get a comparison)?



Very different to each other. I think hand movement can be seen as well and can be tracked easier without having to ignore the moving headcam.

2) Again, your body movement probably reacts more naturally to the music as you are a trained pianist. Students however won't realise this AND can't even really see your body movement. It's like first person games, you only see what the eyes see. Third person games allow you to see the body.

3) Granted - but again, if you get a good camera angle, it shouldn't matter whether you're playing the RH or the LH. It should be able to see both. Take for instance, the opening of my Zelda video:



Static and clearly visible to see what is happening - both body, hands and keyboard. That's a $20 plastic mould fixed to the ceiling with sticky Velcro strips. Easy peasy - just stick my iphone in it (which cradles and supports its weight) captured with a remote app.

Newest iphones allow me to zoom in even more for better image quality.

Offline antune

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Re: Scarlatti - Sonata in D minor K.1 | In-depth Tutorial
Reply #4 on: November 11, 2021, 02:59:43 PM
Okay, but...

1) Other piano players might not feel the same movement as their head will look at other things as they play. They won't move in the same manner as you do - have you seen Pianists vs students with eye tracking (skip to 2:16 to get a comparison)?

Very different to each other. I think hand movement can be seen as well and can be tracked easier without having to ignore the moving headcam.

2) Again, your body movement probably reacts more naturally to the music as you are a trained pianist. Students however won't realise this AND can't even really see your body movement. It's like first person games, you only see what the eyes see. Third person games allow you to see the body.

3) Granted - but again, if you get a good camera angle, it shouldn't matter whether you're playing the RH or the LH. It should be able to see both. Take for instance, the opening of my Zelda video:

Static and clearly visible to see what is happening - both body, hands and keyboard. That's a $20 plastic mould fixed to the ceiling with sticky Velcro strips. Easy peasy - just stick my iphone in it (which cradles and supports its weight) captured with a remote app.

Newest iphones allow me to zoom in even more for better image quality.

I do understand your point.
Good to mention that I am not expecting other players to move like me but instead to make something out of my head movement.
I do also often get the feedback that it works well for many people.
And of course, for some not.

Also, I insist it is the best angle to see the hands, how they move and what I do. It is the same angle as to how one could see their hands.
And perhaps most importantly, I enjoy the moving angle, which excites me to make these videos. Changing my video concept with stable cameras is a little too drastic, which I wouldn't go for.

On the other hand, I plan to upgrade to GoPro10, which has much better and smoother stabilization than what I have.
Like I said, I am trying to improve.
Still, thank you for sharing your opinion!
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