My girlfriend and I were just listening to some video game music for piano last night. She's more into the games themselves than I am, so it is much more likely that she will transcribe and record it in future than me (she is also a pianist).
Martin Leung was actually in my older brother's class at uni.
You're correct, there is more to this music than first meets the ear.
Do you think there lies greater art in film music or in game music? We were arguing about this at great length last night.
Looking forward to your book!
Thanks for your message! And that's awesome about Leung. I wrote a bit about him in the final chapter of the book. It would be pretty cool to be involved with Video Games Live some day.
As for your question, it's a toughy...and I'm not sure I'm willing to take all the heat for my answer! Haha. Then again, I'm not a fan of people who don't have opinions, so I'll give you a very preliminary response (with lots of room to punch holes, I'm sure).
I think *early* videogame music, starting with the NES, has an unmatched artistry to it, mainly because composers were forced to deal with incredibly stringent technological constraints, yet still managed (through innovation) to find ways to compose some incredible music. So their artistic talents combined with problem-solving skills truly impresses me. Today, composers of videogame music and film music don't have nearly the same level of constraints to contend with. Of course, there are challenges to all of these genres, but for me, videogame music from ca. 1985–1995 is an incredible achievement. Of course, there's a lot of garbage too!