I do also enjoy ... Celeste ... the Big Tower Tiny Square series ... P5 runs in Hollow Knight ... Kirby games
Rain World ... Ōkami ... Ghosts n' Goblins or Battletoads
So you're a masochist who like Kirby games? What?
What on earth are those?[/font]
If a completion of P5 or deathless run on one of the BTTS games counts as being a masochist, wait 'till you see how insane arcade-era games were...
The series didn't win a Grammy (for one of it's less impressive songs, nonetheless) for nothing.
Rain World
Arcade games being "difficult"? Really?
an ld in GD
do RP5
Isn't it basically "Hollow Knight but furry"?
Yes, that's how they have to be designed to make money.Have you ever heard of "quarter-eaters"?
A what?
What about Golden Farewell?
I've at least seen some people claim that RW is a "hollow ripoff" before, and they usually get shut down by the fact that the games came out just over a month apart.I've also seen some people (who have probably never played the game) claim that RW is a "furry" game, which is laughably wrong. About 90-95% of the characters in the game are fictional animals, not a single one of which is anthropomorphized at in any way (excluding the ending of a certain joke DLC campaign that I refuse to acknowledge, though even there it's a hell of a stretch). The only way the two are connected is some art of one of the characters that the developer of the game posted on Twitter.However, I have literally never seen anyone claim that Rain World is both a Hollow Knight knockoff and a "furry" game at the same time, so... congrats I guess?
(excluding the ending of a certain joke DLC campaign that I refuse to acknowledge, though even there it's a hell of a stretch). The only way the two are connected is some art of one of the characters that the developer of the game posted on Twitter.
No. What is that?
I demand elaboration
A list demon in Geometry Dash
Alright, this is going to take some explaining.So, back before home consoles, just about every video game was on an arcade machine. You would go to the arcade, put some money into the arcade machine (most often a quarter), and you would play the game.Now, arcade machines weren't free. Buying one costs the arcade a lot of money. So, in order for the arcade to turn a profit, people have to spend a lot of quarters on the game. The easiest way to do this was to make the game absurdly difficult, thereby forcing people to spend a ton of quarters to try to beat it.Keep in mind that there were no "save points" in any games at this point, so losing all of your lives meant you had to start from the beginning. Imagine trying to 100% Celeste, but every third death put you back in Forsaken City and took away all of your strawberries/crystal hearts.You can imagine that all of this could be extremely frustrating. However, the arcade didn't want people to just get angry at the game and wander off, because then they won't be spending money. So, most games had a "continue" option: if you lost all of your lives, you could put in another quarter to pick up where you left off with three (or sometimes only one) lives.Most games had particular levels that stood out for making the arcade a ton of money from the continue system. These levels became known as "quarter-eaters" because they would "eat" all of your quarters as you tried in vain to beat them.TL;DR old arcade games are so impossible because they had to be for the arcade to turn a profit from them.
It all makes sense now.You're a seven-year-old.
I see.Very impressive, then, that GD is still harder than all of those.
The community-made levels that are most difficult have more than 100 frame-perfect inputs!!1!!11!1!
I saw a video of a human who got the tertis rebirth last year.
LMAO no.I've had this argument at least a dozen times, and the only thing that ever comes up in support of that opinion isThere is literally ONE input in that game: tap/release. That's what your "150+ frame perfects" are.
Let's see how your "Tetris rebirth" stacks up, shall we? (pun intended)[/font]
The region does not normally spawn for that character, so you have to set something comparable up in a special mode called "Expedition" and get lucky with a spawn point that is in that region. Then you have to actually navigate the region, which is pretty darn tough as any of the characters (only barely possible in some areas if you're unlucky), but with only 35% the breath compacity of any of the other characters (it might be lower, I don't remember the specifics because I stopped trying to attempt it like a year ago lol).Once you've figured that out, you have to get all of the collectibles in that region, and you have to deliver some of them to a different location in a different region entirely. (Guess what: that region is ALSO a water region!)I'm 99% sure that it's completely impossible, and because of the game's design (an insanely life-like ecosystem where any slight change in your movement -- even a few pixels -- can butterfly-effect everything in the entire region) it definitely has more "pixel-perfect inputs" than any of your examples.It also definitely doesn't come close to "hardest video game challenge."
Also IMO anything made by the fans of the game that is literally not possible shouldn't count lmao, it kind of ruins the point of "hardest video game challenge."
Really though, I don't give a sh*t about "frame-" or "pixel-perfect inputs" because they mean nothing. You can have an input that is technically pixel-perfect (as in, can only be executed successfully on a single pixel) and still have it be incredibly easy because of other factors like complexity of input (one tap vs. pressing multiple buttons at once/successively), to give an example.
And if you really want something that's more difficult than any of the "impossible" community-made levels that you suggested, then here's your answer:Speedrun a game with a well-developed tool-assisted-speedrun one frame faster than the fastest TAS for that game.Since that is something that hasn't been done by even a TAS (which I'm assuming is what was used to "clear" those levels you suggested), then it is by definition harder beating than those levels.
One more thing...I kind of hate these "hardest impossible video game challenge" things. IMO they defeat the entire point of having a "hardest *anything*" discussion. I'm turning in for the night now because I have some important stuff IRL tomorrow (technically today lol), but I'll be happy to elaborate on this later.
It's in the game, is it not?It's part of the game then.A frame-perfect input is a frame perfect input.
Also, have you considered that, out of more than 700 million people who have played GD at one point, not one of them has beaten GRIEF or Amethyst? That speaks volumes about how difficult they are.
I don't know what a TAS is, but the three "impossible" levels I listed were showcased by botting them.[/font]
This from the guy who admitted to loving the Furry Hollow Knight game?Give me a break.[/font]
Sounds like child's play compared to even Balistic Wistfully, which isn't even in the top ten on the Impossible Levels List.It may have more pixel-perfect inputs oon 60 fps than CYCLOLCYC has on 1974 fps, but try doing them on the same fps. You'll quickly see which is really harder.
Any chance we can just bring this level of discussion down to our love of video games, and not an argument over the technicality of frame-perfect games???
What's the most nostalgic game you had in your childhood???